Boards and backgrounds
Boards
Section titled “Boards”A board in boards/<id>.json maps an image region to a grid of tiles:
{ "texture": "boards/board.png", "offset": [0, 0], "size": [256, 256], "tiles": [8, 8]}texture, offset, and size describe the image region in pixels. tiles describes the number of table cells across and down, defaulting to [1, 1]. In this example, each of the eight-by-eight tiles uses a 32-by-32 part of the image.
Place a board from the library, include it in a deck, or define its tiles in a mode’s starting table. Board artwork does not set legal moves or limit the camera; table bounds are configured separately.
Backgrounds
Section titled “Backgrounds”A background in backgrounds/<id>.json supplies a repeating table surface:
{ "texture": "backgrounds/felt.png", "offset": [0, 0], "priority": 0}Backgrounds use the same texture-region fields. priority defaults to 0 and controls drawing order. Select a background when creating a custom game or from the in-game Table controls. A mode can also set a background reference for each starting table.
Keep artwork under textures/, and use paths relative to that folder. A background is a surface; a board is a tiled object arrangement on that surface.