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Games and templates

A game, also called a world, stores tables, placed objects, teams, notes, waypoints, the selected mode, and persistent script state. Packs supply the definitions and artwork those objects use.

Open Games on the home screen. Select a game mode to see its saved games, or Sandbox for sandbox games. Use the home screen’s Create action for the full mode/template picker under Start and pack/background selection under Custom. Create within a mode group starts from that mode. Enter a name and optional description, then create the game.

To continue, select a saved game to play. Recent games on the home screen provides shortcuts to games you have opened. Use the pencil beside the game’s information in the game menu to change its name and description.

Local changes are saved automatically. Return to Home through the game menu when you finish a session. A multiplayer server controls its own saves; joining one does not make its world a local game automatically.

Use a saved game’s menu in Games to Export a .stnx file or Delete the game. Import a shared file with the import control and check the confirmation: Setonix distinguishes games, packs, templates, and account backups by their metadata, even though they share the .stnx extension.

Export important games before deleting them, changing devices, or clearing browser data. Native installations can also export saved worlds together from Settings → Data → Export. Account backups are separate and need a passphrase.

  1. Prepare a local table with the pieces and notes you want to reuse.
  2. Open Game menu → Advanced options → Save as template.
  3. Give the template a name and save it.
  4. When creating another game, select that template under Start.

Creating from a template copies its setup into a new game. Later changes to that game do not edit the template. Templates can be imported from .stnx files; the creation dialog also lets you delete saved templates.

A mode supplies starting tables and teams and may run a Luau script. The core pack provides Chess, a prepared sandbox setup, and Blackjack, which automates the round. Installed packs can add more modes.

Luau runs locally on native platforms and in web builds that include the browser runtime. In multiplayer, scripts run on the host or dedicated server. A script can restrict editing, set table bounds, publish notes, and supply toolbar actions.

For your own modes, see pack modes and scripts and the Luau API.